Frame
A native client for Minecraft 1.8.9. Customize your HUD, save profiles, and launch from one place.
- Game
- Minecraft Java 1.8.9
- Implementation
- Native C++ client
- Current build
- 0.2.10 · Development preview
- Availability
- Public release in preparation
The launcher
Windows · 0.2.10
Profile, version, account, and Launch. Minecraft files and Java are prepared in the background.
In the client
Settings that stay with your setup.
- HUD editor
- Move and resize widgets. Change text colors, backgrounds, opacity, scale, padding, and alignment.
- Profiles
- Keep separate module toggles, keybinds, options, and HUD layouts. Switching saves the setup you leave.
- Zoom
- Smooth FOV transitions with scroll-wheel adjustment, configurable limits, and independent sensitivity controls.
- ClickGUI
- Movable category panels and module settings panes, with saved positions and optional animations.
- Game information
- FPS, CPS, coordinates, armor durability, potion timers, and other configurable HUD widgets.
- Launcher
- Separate launch profiles, account selection, game preparation, local mod controls, server bookmarks, and logs.
Access
Get Frame
$30.00One-time purchase
Sales are not open yet.
Frame includes a 24-hour trial, activated in the launcher with a verified Minecraft account. Online activation is awaiting service deployment. Settings and worlds remain after the trial ends.
Release status
In development.
Windows x64 and Linux x64 launcher builds are being tested. Public downloads and purchasing are not open yet.
The native game client currently targets Minecraft Java 1.8.9. macOS runtime validation is still pending.
Latest changes · 0.2.10
- Fixed disappearing labels and text rendering at different display scales.
- Moved account selection and setup onto the launch screen.
- Added explicit profile and version selection.
- Improved settings persistence and error handling.
Frame is an independent project and is not affiliated with Mojang or Microsoft. Authenticated play requires a Minecraft Java account. Offline accounts only work where the server permits them.